Tidy Wilds

Clean up. Plant real trees.

A bright match-3 puzzle game for iPhone and iPad, with Android coming soon. Swap and match rubbish to tidy up six wild places, bring nature back and collect wildlife cards, and finish each world to earn a real tree.

Coming soon to App StoreComing soon to Google Play

Tidy Wilds is still in development and is not yet available to download. Store links will appear here when it launches.

The Tidy Wilds home screen: the Tidy Wilds logo over a green woodland, Nutmeg the squirrel with a nature fact, a Play button for level 40, the real trees card and the menu bar.
In-development screenshot of the home screen.
How to play

Swap, match and tidy up the wild

Swipe a piece into its neighbour to line up three or more of the same rubbish. Clear the level's goal before your moves run out: collect rubbish, break open crates, cut away nets, clean up oil spills and dig up buried litter.

  • Plastic bottles
  • Cans
  • Glass bottles
  • Cardboard boxes
  • Six-pack rings
  • Sweet wrappers
  • Crates
  • Nets
  • Oil spills
  • Old tyres
  • Surprise bags
  • Recycler

Line up 4 for a Whirlwind

Match it again and it clears a whole row or column.

L or T shape for a Compost Bomb

It clears a 3×3 patch. Line up five in a row for a Recycler.

New tricks as you go

Leaking batteries, surprise bags, recycling bins to fill, trapped hermit crabs to free and a river that carries the litter downstream keep later levels interesting.

125 levels, 6 worlds

Six wild places to bring back

Each world has its own rubbish set and scenery. Clean it up and it comes back to life.

Whispering Woods: a sunny green woodland with pines and round trees.
Levels 1–17

Whispering Woods

Where it all begins. Meet Nutmeg and learn the ropes.

Litter City: a park at the edge of a city with wind turbines.
Levels 18–34

Litter City

Coffee cups, dumped boxes and engine oil pile up in the parks and streets.

Sunny Shores: a sandy beach by a blue sea.
Levels 35–50

Sunny Shores

Sweep the sand clear for crabs and puffins.

Rushing River: a river winding through green banks.
Levels 51–75

Rushing River

Plant seedlings on the banks and clean the water for otters and kingfishers.

Coral Reef: an underwater reef with coral and fish.
Levels 76–100

Coral Reef

Tough levels deep under the waves, for turtles and dolphins.

Canopy Kingdom: a misty tropical rainforest with a waterfall and giant trees.
Levels 101–125

Canopy Kingdom

The hardest levels and the biggest rewards, for toucans, tree frogs and jaguars.

Whispering Woods before: a grey, littered woodland under a hazy sky.
Before
Whispering Woods after: the same woodland, green and sunny.
After

Watch each world recover

The more of a world you clean, the brighter it gets. Each world also dresses its rubbish to suit the place:

  • Woods: bottle
  • City: sandwich pack
  • Shores: straws
  • River: trolley
  • Reef: carrier bag
Screenshots

A look inside the game

Screens rendered from the current development build. Details may change before launch.

What's inside

Plenty to play for

125 levels

Across six worlds, with a proper challenge that builds as you go. Tougher levels carry a Wild or Storm badge on the map, and they pay bonus acorns the first time you beat them.

16 power-ups

Brooms, water jets, magnets and more, unlocked one at a time as you progress, each with one free to try.

Eco powers

Six big late-game powers, from Solar Burst to Rewild, unlocked between levels 50 and 90.

Busy Bee and Wild Storm

Match four in a square and the Busy Bee flies off to clear what you need. Fill the Eco meter and a Wild Storm drops power-ups on the board.

Wildlife cards to collect

Eighteen real species to collect as cards as you restore each world, from hedgehogs and puffins to otters, turtles and dolphins.

Tree Library and Fact Book

Collect a tree for each world and unlock a nature fact for each level you beat.

Daily gift

A 7-day run of free acorns and power-ups, one step each day you play. Miss a day and it simply waits for you.

Win streaks

Win levels in a row and the next one starts with a free Whirlwind or Compost Bomb on the board. From 3 wins in a row, each win also pays bonus acorns.

Fair lives

Five lives, and one comes back every 30 minutes. Every level is designed to be beaten without paying.

Power-ups and eco powers

  • Broom Blast
  • Water Jet
  • Magnet Sweep
  • Leaf Blower
  • Squirrel Assist
  • Rain Cloud
  • Seed Storm
  • Solar Burst
  • Forest Surge
  • Ocean Wave
  • Clean Energy
  • Mega Bloom
  • Rewild

Some of the wildlife cards you can collect

  • European rabbit
  • Red fox
  • Bumblebee
  • Hedgehog
  • Hermit crab
  • Atlantic puffin
  • Common frog
  • Kingfisher
  • Eurasian otter
  • Clownfish
  • Green sea turtle
  • Bottlenose dolphin
Real trees

Earn your own real trees

Every real tree you earn in Tidy Wilds is planted for you: it gets its own tree code and its own Tidy Wilds certificate in the game, and it grows in the Tidy Wilds forest on Tree-Nation. Once we have ordered and paid for it, the partner’s project plants it in its next planting season. There are three ways to earn one:

  • Finish a world: one real tree for each of the six worlds you finish for the first time. Free, paid for by us.
  • Grow Tree Seeds: from level 12, grow up to 5 Tree Seeds in your Seed Garden, bought with acorns you earn by playing. Care for one for 7 days and it plants one more real tree. Free, paid for by us.
  • Golden Seeds (optional): each Golden Seed bought in the shop grows a golden tree in your Seed Garden and plants one more real tree. Of its price, about 35p buys the tree.

That is up to eleven real trees without spending anything. Here is exactly how it works.

  1. Finish a world

    One tree for each world you finish: at levels 17, 34, 50, 75, 100 and 125. Only levels you beat for the first time count. Replays don't, and nothing you buy does.

  2. We check the win is genuine

    Your winning moves are sent to our server, which replays them to confirm the level really was beaten. It uses a random player ID, not your name or account.

  3. We pay, never you

    World trees and Tree Seed trees are paid for by the developer out of the game's income from ads and purchases. You never pay money for them: each one is a gift from us. A Golden Seed tree is paid for by us out of that purchase: about 35p of the price buys the tree (see the terms).

  4. Our planting partner plants it

    We fund each tree through our planting partner, Tree-Nation, who plants it with a reforestation project. Each world has its own real species, chosen from the partner’s projects. Once we have ordered and paid for a tree, the project plants it in its next planting season, and no one can promise every young tree survives. The game shows each tree as Earned, then Ordered, then Planted once the partner confirms it is in the ground.

  5. Some trees wait for the monthly budget

    Each month we set a tree budget from the previous month's net income. If a month's budget runs out, earned trees wait in order and are ordered when the next budget arrives. If income is low, a tree can wait more than a month. The game shows each tree as earned (waiting to be ordered), booked, ordered or planted.

  6. See the proof

    Each of your real trees gets its own tree code and a Tidy Wilds certificate in My Trees, and anyone can check the code at tidywilds.com/tree. Once the partner reports them, you also see the species, where it grows and the project.

Your Tree Library

  • English oakWhispering Woods
  • London planeLitter City
  • Coconut palmSunny Shores
  • Bald cypressRushing River
  • Red mangroveCoral Reef
  • KapokCanopy Kingdom

These are game trees to collect and learn about. The real trees planted for you are different trees: the species set for each world from our planting partner’s projects.

Where things stand today: Tidy Wilds is in development. No real trees have been ordered or planted yet, and test builds of the game plant none; the game says so on screen. The planting partner arrangement is still to be confirmed (Tree-Nation). A real tree you have earned shows as “Earned: waiting to be ordered” until we order and pay for it. Then it shows as ordered, and we say that the partner’s project plants it in its next planting season. We only call it planted once the partner confirms it is in the ground. Our tree counter counts the trees we have ordered and paid for.

Tree orders use none of your personal data. See the privacy policy and the real-tree terms.

Nutmeg the squirrel cheering with both arms in the air.

Coming soon to iPhone and iPad

Coming soon to App StoreComing soon to Google Play

Questions or ideas? Visit Support or email support@tidywilds.com.