Whispering Woods
Where it all begins. Meet Nutmeg and learn the ropes.

Clean up. Plant real trees.
A bright match-3 puzzle game for iPhone and iPad, with Android coming soon. Swap and match rubbish to tidy up six wild places, bring nature back and collect wildlife cards, and finish each world to earn a real tree.
Tidy Wilds is still in development and is not yet available to download. Store links will appear here when it launches.
Swipe a piece into its neighbour to line up three or more of the same rubbish. Clear the level's goal before your moves run out: collect rubbish, break open crates, cut away nets, clean up oil spills and dig up buried litter.
Plastic bottles
Cans
Glass bottles
Cardboard boxes
Six-pack rings
Sweet wrappers
Crates
Nets
Oil spills
Old tyres
Surprise bags
Recycler
Match it again and it clears a whole row or column.
It clears a 3×3 patch. Line up five in a row for a Recycler.
Leaking batteries, surprise bags, recycling bins to fill, trapped hermit crabs to free and a river that carries the litter downstream keep later levels interesting.
Each world has its own rubbish set and scenery. Clean it up and it comes back to life.
Where it all begins. Meet Nutmeg and learn the ropes.
Coffee cups, dumped boxes and engine oil pile up in the parks and streets.
Sweep the sand clear for crabs and puffins.
Plant seedlings on the banks and clean the water for otters and kingfishers.
Tough levels deep under the waves, for turtles and dolphins.
The hardest levels and the biggest rewards, for toucans, tree frogs and jaguars.


The more of a world you clean, the brighter it gets. Each world also dresses its rubbish to suit the place:
Woods: bottle
City: sandwich pack
Shores: straws
River: trolley
Reef: carrier bagScreens rendered from the current development build. Details may change before launch.








In-development screenshots, rendered from the game's own screens. The player progress shown is sample data. The real-tree wording is the launch build's; no tree has been ordered for this sample player.
Across six worlds, with a proper challenge that builds as you go. Tougher levels carry a Wild or Storm badge on the map, and they pay bonus acorns the first time you beat them.
Brooms, water jets, magnets and more, unlocked one at a time as you progress, each with one free to try.
Six big late-game powers, from Solar Burst to Rewild, unlocked between levels 50 and 90.
Match four in a square and the Busy Bee flies off to clear what you need. Fill the Eco meter and a Wild Storm drops power-ups on the board.
Eighteen real species to collect as cards as you restore each world, from hedgehogs and puffins to otters, turtles and dolphins.
Collect a tree for each world and unlock a nature fact for each level you beat.
A 7-day run of free acorns and power-ups, one step each day you play. Miss a day and it simply waits for you.
Win levels in a row and the next one starts with a free Whirlwind or Compost Bomb on the board. From 3 wins in a row, each win also pays bonus acorns.
Five lives, and one comes back every 30 minutes. Every level is designed to be beaten without paying.
Broom Blast
Water Jet
Magnet Sweep
Leaf Blower
Squirrel Assist
Rain Cloud
Seed Storm
Solar Burst
Forest Surge
Ocean Wave
Clean Energy
Mega Bloom
RewildAlso: +3 Moves, Whirlwind and Compost Bomb, which can be used any time or added at the start of a level.
European rabbit
Red fox
Bumblebee
Hedgehog
Hermit crab
Atlantic puffin
Common frog
Kingfisher
Eurasian otter
Clownfish
Green sea turtle
Bottlenose dolphinEvery real tree you earn in Tidy Wilds is planted for you: it gets its own tree code and its own Tidy Wilds certificate in the game, and it grows in the Tidy Wilds forest on Tree-Nation. Once we have ordered and paid for it, the partner’s project plants it in its next planting season. There are three ways to earn one:
That is up to eleven real trees without spending anything. Here is exactly how it works.
One tree for each world you finish: at levels 17, 34, 50, 75, 100 and 125. Only levels you beat for the first time count. Replays don't, and nothing you buy does.
Your winning moves are sent to our server, which replays them to confirm the level really was beaten. It uses a random player ID, not your name or account.
World trees and Tree Seed trees are paid for by the developer out of the game's income from ads and purchases. You never pay money for them: each one is a gift from us. A Golden Seed tree is paid for by us out of that purchase: about 35p of the price buys the tree (see the terms).
We fund each tree through our planting partner, Tree-Nation, who plants it with a reforestation project. Each world has its own real species, chosen from the partner’s projects. Once we have ordered and paid for a tree, the project plants it in its next planting season, and no one can promise every young tree survives. The game shows each tree as Earned, then Ordered, then Planted once the partner confirms it is in the ground.
Each month we set a tree budget from the previous month's net income. If a month's budget runs out, earned trees wait in order and are ordered when the next budget arrives. If income is low, a tree can wait more than a month. The game shows each tree as earned (waiting to be ordered), booked, ordered or planted.
Each of your real trees gets its own tree code and a Tidy Wilds certificate in My Trees, and anyone can check the code at tidywilds.com/tree. Once the partner reports them, you also see the species, where it grows and the project.
English oakWhispering Woods
London planeLitter City
Coconut palmSunny Shores
Bald cypressRushing River
Red mangroveCoral Reef
KapokCanopy KingdomThese are game trees to collect and learn about. The real trees planted for you are different trees: the species set for each world from our planting partner’s projects.
Where things stand today: Tidy Wilds is in development. No real trees have been ordered or planted yet, and test builds of the game plant none; the game says so on screen. The planting partner arrangement is still to be confirmed (Tree-Nation). A real tree you have earned shows as “Earned: waiting to be ordered” until we order and pay for it. Then it shows as ordered, and we say that the partner’s project plants it in its next planting season. We only call it planted once the partner confirms it is in the ground. Our tree counter counts the trees we have ordered and paid for.
Tree orders use none of your personal data. See the privacy policy and the real-tree terms.
Questions or ideas? Visit Support or email support@tidywilds.com.